
- #X3 TERRAN CONFLICT STAR WARS MOD MANUAL#
- #X3 TERRAN CONFLICT STAR WARS MOD SERIES#
- #X3 TERRAN CONFLICT STAR WARS MOD SIMULATOR#
All the planets discovered were totally absent of intelligent life. However, in a midflight test, the Earth jump gate locked onto a random gate not built by humans - they had discovered the X-Universe gate system. Long before the events of the games, Earth built the first jump gate and launched it towards Alpha Centauri.
#X3 TERRAN CONFLICT STAR WARS MOD SERIES#
#X3 TERRAN CONFLICT STAR WARS MOD SIMULATOR#
At present it is a beautiful, flawed title: a success-in-waiting.A Wide Open Sandbox space combat/trading simulator series by German developer Egosoft. However, it’s impossible to strongly recommend X3:TC in its current state. It is likely that they will do this indeed, version 1.2 has already been released with some small fixes. If Egosoft and community modders (as they did with X3:R), iron out mission bugs, settle the economy and solve any performance issues, it would certainly boost the score by two or three point. Permanent judgement is difficult to apply in these circumstances. The Egosoft forums have sightings of so many different bugs, they’re beginning to resemble a butterfly house. Lines of audio are sometimes cut off or missing altogether. Certain AI pathfinding issues also persist, mission difficulties are often labelled incorrectly and there are reports from players that performance can slow to a crawl in games which are 40 or 50 hours old. A restricted sector should allow the player access, but instead turns hostile, hampering the delivery until bizarre workarounds are employed.

Several campaign missions are broken in their current form, with the worst example being the swiftly-becoming-infamous ‘deliver 200 units of teladianium’ fiasco. The aforementioned bugs are rather more serious. Although that’s not necessarily a bad thing. Other alien races have rather one-dimensional characteristics (the profit-obsessed ones, the spiritual pacifists and so on) and tend to be rendered rather like Jim Henson puppets. And, yes, the innuendo-tastic Kha’ak race are still trying to thrust and penetrate their way through the stars. Notice that a ship is only armed with a rear-mounted turret? Dart past on staffing runs and keep out of its firing arc.įans of the X series’ amusing voice acting may be pleased to learn this has returned, with NPCs regularly sounding like bad text-to-speech programs with stilted accents. Happily, the important matters of flying and combat are far more fluid, with the latter rewarding a certain amount of tactical awareness. An option to read these details for yourself exists, by bringing up information with the ‘i’ key (which I discovered almost by accident), but doesn’t seem to work in all situations. While docked, your on-board computer can read out details of the hundreds of weapons/missiles/upgrades/goods available for purchase but this gets quite tiresome, so most will switch it off. Wingman control is baffling and there are other minor, but annoying issues.

Part of the joy, of course, is you can leave this plot at any time and toddle off to do your own thing.Īlthough the user interface has reportedly improved since X3:R, it still possesses quirks. It features a set of missions which ease the player in to several aspects of the game, such as control familiarisation, capturing ships and commanding fighters.

Beginning with the Terran pilot campaign (one of various starts, with others unlockable) is also recommended, as this offers something of a tutorial.
#X3 TERRAN CONFLICT STAR WARS MOD MANUAL#
It’s worth keeping the manual on hand to read and refer back to (no, seriously) and browsing discussion forums for additional help. Such depth also carries a steep learning curve. A fairly powerful system is required to run all this, though anything from the past couple of years should be sufficient. Iridescent dust and space nebula, looming planets and mighty military outposts all contribute to the atmosphere, to the extent that simply travelling around and listening to the Vangelis-like score is an ambient experience. You may stumble across pirates attacking a freighter, or all-out sector warfare against Xenon invaders.Īll of this is graphically gorgeous. The economy is also alive and dynamic, altering according to the principles of supply and demand (though there are suspicions that this is not functioning entirely as it should at present, perhaps due to a crisis of sub-prime space mortgages.) Other ships populate the game (almost any of which you can purchase, from fighter to battleship), running taxi services and shipping goods, all adding to the sense of a universe going about its business.

Every sector has shipyards, mines, farms and other structures, keen to offer tasks (denoted by handy icons) to any eager, passing pilots. Trade, piracy, asteroid mining, assassinations even the construction of your own floating factory complex is possible.
